
In ''3DS/Wii U'', this was toned down to be more similar to his design in his home series, but there's still a noticeable denim texture that was new at the time of release (2017's ''VideoGame/SuperMarioOdyssey'' would finally feature detail comparable to ''Smash 4'''s). * ArtEvolution: In ''Melee'' and ''Brawl'', Mario's overalls were significantly more detailed than they've ever been in his own series. * AllAmericanFace: While he's since been moved to being a Mushroom Kingdom native, he was originally from Brooklyn, and he's a WorkingClassHero who fights for good, and can sometimes be seen wearing a set of Golfer's Clothes with the American Flag on it. Ever since ''Brawl'' his only asset is that his water spray can only push opponents away from Mario and is capable of edgeguarding, but lacks the aforementioned abilities, especially the Hover Nozzle where that function alone would vastly improve Mario's recovery.

Whereas in his debut, he was later equipped with three various nozzles that allowed Mario to either hover in mid-air for a few seconds, rapidly dash or swim faster, or launching off the ground rocket-style.
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series as he is nowhere '''near''' as versatile nor highly functional. is a disappointing downgrade in the Smash Bros. * AdaptationalWimp: Not Mario himself but his partner from ''VideoGame/SuperMarioSunshine'', F.L.U.D.D. His walk cycle appears to look more menacing than in the other ''Smash'' games, as seen in the Piranha Plant reveal trailer, but he definitely smiles a lot more than in the previous ''Smash'' games. That said, he still shows signs of being domineer and angry-looking still. He even appears dynamic in his 3D render (as pictured above), appearing to have what seems to be a open-mouthed smile as he's about to kick some poor sucker in the face with his Goomba-stomping boots. ** ''Ultimate'' finally bucked the trend and brought him back in line with his canon personality, being smiley and cheerful, especially in his taunts or when he wins, while still taking the fight seriously. Only the game kept him relatively close to the ''Mario'' games. ** ''Smash'' really brings out his competitive streak. Further solidified in the ''Brawl'' cutscenes and ''3DS/Wii U's'' reveal trailers, where he's a sort of Old West style ] and a headstrong leader, generally disinterested and straight-faced, but will jump headfirst into battle when a formidable enemy shows up. He still says "Yahoo!" and "Let's-a go!", but as of ''Melee'' most of his animations make him seem rather serious. ** Unlike most characters, his characterization in ''Smash'' is quite different than in his home franchise. In the N64 game, he plays this trope straight, his model being based off of his ''VideoGame/SuperMario64'' appearance. This could just have been done to somewhat scale him up with the other fighters, however.

His design in ''Ultimate'' looks similar to his design in ''Melee'', appearing taller and slimmer. Strangely enough, Luigi in ''Melee'' was chubbier than he normally is, probably due to being a palette swap of Mario at the time and being based off his N64 portrayal). Notably, in ''Melee'', he looks much slimmer and less stocky than usual (not quite Luigi, but still pretty OffModel.
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While he does have a belly, (which doesn't impede his jumping ability), his limbs are a lot more lankier than they normally are compared to his design in his own franchise. [[caption-width-right:350:[[: Downplayed. This page lists the first half of the starting roster of fighters from ''VideoGame/SuperSmashBros64''. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner. %% We are not meant to be the authority on the Smash Bros.
